In slam poetry competitions, a poet鈥檚 performance begins the instant they address the audience, whether with words or their eyes. It鈥檚 an unspoken 鈥渋n鈥濃攖he indication that they鈥檝e entered the poet鈥檚 world and are now along for the ride.
It鈥檚 not unlike the in that occurs when one is drawn into a virtual reality (VR) experience. During a virtual reality experience, the participant typically wears a headset and is immersed in a 360-degree world simulating reality and engaging the participant (also referred to as the experiant) through sight and sound in that world. The in serves as a cue to lead the participant to where the action is happening.
In 鲍狈颁厂础鈥檚 School of Filmmaking, 鈥淪lam,鈥 a virtual reality poetry experience, has taken on a life of its own.
The short film is a collaboration between graduate screenwriting student Aja Cooper and faculty member Gary Tieche. The project presented a first for both of them鈥攚riting a script for virtual reality.
Here鈥檚 some of what they learned:
A virtual reality film consists of six different planes (as opposed to the traditional two-dimensional film): front, back, right, left, up and down. One of the first things Tieche and Cooper had to consider was not just how to write for virtual reality, but what a VR script actually looks like on paper when action could potentially be happening in six different places at once.
Tieche took to the Internet and found a simple but effective template that maps the scene into four color-coded quadrants with the experiant serving as the center point. There are two additional axes for action happening above or below the experiant.
It looks something like this:

Sample page from the screenplay for "Slam" by Aja Cooper and Gary Tieche.
The colors of the text correspond to the quadrant where the action is taking place or sound is emanating from in the scene, which is important because the camera sees everything.
A 360-degree camera means 360-degree views, which means the crew has to get creative with the placement of lighting, sound and camera equipment. All of this starts with the screenwriter鈥檚 pen (or cursor), as what he or she writes needs to be feasible to shoot.
It also means that collaboration on a virtual reality set is critcal. Filming 鈥淪lam鈥 brought together students from the undergraduate and graduate programs for the first time on a student-led production.

Setting up the 360-degree camera on the set of "Slam."
鈥淭his was the first collaboration between undergraduate and graduate Filmmaking students,鈥 Cooper says. Students in the MFA Screenwriting and Creative Producing programs wrote, crewed and co-produced the film, with undergraduate students from Robert Keen's VR class. Undergraduate students shot, production designed, edited and recorded sound for the shoot. 鈥泪t was really cool for all of us to link together on this project,鈥 she adds.
From a VR screenwriter鈥檚 perspective, an audience member is no longer a passive observer taking in information from a two-dimensional screen. Instead the experiant is immersed in the world of the film.
Beyond that, the experiant is also an entity in the scene, a part of the narrative in a way they are not with traditional cinema. Their role is not only to observe, but also to help guide the action, another 鈥渄imension鈥 screenwriters have to consider.
So, the job of screenwriters becomes twofold鈥攖elling a story that engages the experiant and accounting for what is happening in all six different planes at once.
Tieche could be considered the School of Filmmaking鈥檚 resident 鈥渆xpert鈥 on writing for virtual reality films, although it鈥檚 a title he wears lightly. The school鈥檚 recent partnership with the means that faculty members and students with an interest in the cutting-edge technology are all becoming pioneers in their own right.
鈥淭his is the Wild West of filmmaking right now,鈥 Tieche says. 鈥淲hen you are among the first people to do something new, there aren鈥檛 many others so you become an 鈥榚xpert.鈥 We are still discovering the limitations, what we can and cannot do with this technology.鈥
Filming of "Slam" on one of the School of Filmmaking's soundstages.
鈥淲hen Gary came to me and asked to use one of my poems for a script, I don鈥檛 think either of us thought it would take off like it has,鈥 Cooper says. It turns out slam poetry lends itself well to the virtual reality experience. Cooper wrote and stars in 鈥淪lam,鈥 which is currently in post-production.
鈥淭his experience gave me a look into a different world,鈥 she adds. 鈥淰irtual reality is on the rise and it鈥檚 going to be a part of filmmaking as it grows.鈥
鈥泪t gives us another storytelling tool in the filmmaking repertoire,鈥 Tieche adds.鈥As a writer, you want to stay relevant. In virtual reality, you still need to have a good story to tell. Virtual reality is just another way to explore that story.鈥
March 06, 2017